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61. Removing NPC's from Factional warfare complexes. - in Player Features and Ideas Discussion [original thread]
Thaddeus Rees wrote: Conversly, if I am offensively plexing in caldari controlled systems (where I am forced to use a PvE fitted ship to tank the NPC's) ~ I have no desire to fight using a fail-fit so I warp off as soon as anyone lands on grid...
- by Axl Borlara - at 2012.06.22 16:16:00
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62. Faction Warfare: or How I learned to AFK in a frigate - in Warfare & Tactics [original thread]
sYnc Vir wrote: CCP heard people bitching about plexes being unrewarding and meaningless, so changed them in Inferno. Now plexes are rewarding, but remain mostly meaningless. Systems are flipping back from one militia to another because people...
- by Axl Borlara - at 2012.06.21 17:18:00
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63. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Shooting the NPC's really shouldn't take much effort even now. I mean, given a reasonable amount and type of PVP fitted ships for the plex size, it's not exactly difficult to kill them. Solo killing all major plex NPC's in a thrasher is, and shou...
- by Axl Borlara - at 2012.06.21 16:54:00
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64. Review the Faction War plex mechanics - in Player Features and Ideas Discussion [original thread]
How about cutting plex LP by half and doubling PVP LP rewards? Less incentive to plex for LP, as opposed to plex for system sovereignty. More incentive to PVP.
- by Axl Borlara - at 2012.06.20 16:28:00
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65. Review the Faction War plex mechanics - in Player Features and Ideas Discussion [original thread]
Aktonn wrote: 1) Faction NPC have capacity to warp scramble. That would make things almost impossible for an attacker. Attacker gets scrammed in plex by NPCs. Defender comes along Attacker sits back and waits to die Quote: 2) Warp in...
- by Axl Borlara - at 2012.06.20 16:26:00
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66. Defensive plexing LP idea. - in Warfare & Tactics [original thread]
I thought the OP idea would be good - I don't like getting nothing for capping a defensive plex - but I think I've changed my mind now. If both sides get 100% (attackers) or 75% (defenders) for plexing a nearly vulnerable system, what is stopping...
- by Axl Borlara - at 2012.06.19 16:42:00
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67. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: They shouldn't force pilots into *tank-the-room* PvE fits that focus on DPS-soaking, but they should have enough webbing frigates and such that you put yourself at much higher risk going into a larger plex in a small s...
- by Axl Borlara - at 2012.06.19 12:09:00
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68. Sticky:FW: I-hub and system upgrades - in Player Features and Ideas Discussion [original thread]
Zarnak Wulf Defensive Plexing: You get LP from defensive plexing based on the contested level of the system. If it's stable you get nothing. If it's at 10%, you get 10% of what the plex would normally give. If it's at 80%, you get... you guessed...
- by Axl Borlara - at 2012.06.18 16:00:00
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69. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Hans Jagerblitzen wrote: A lot of you have suggested forcing the killing of rats in order to be able to seize the plex. As I've said before, I don't like this idea on the basis of keeping Sovereignty control as a PvP activity, and never *requi...
- by Axl Borlara - at 2012.06.18 15:17:00
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70. The Exploitation of Faction War - in Warfare & Tactics [original thread]
Perkin Warbeck wrote: Last night, members of the Amarr militia were using Minnie alts to offensive plex Amarr systems and were then complaining on local when we tried to shoot them! It's pretty lame that that is possible. Maybe limit charact...
- by Axl Borlara - at 2012.06.18 14:52:00
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71. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Selissa Shadoe wrote: [quote=Aemonchichi]If the Hulk is made any weaker and if the cargo hold is transformed to an 'ore hold' so that you're not able to increase the size with a cargo expander, then there's some real issues there. You'll be lef...
- by Axl Borlara - at 2012.06.14 16:13:00
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72. Sticky:New dev blog: Ship balancing summer update - in EVE Information Portal [original thread]
Sounds promising so far. But, why does it take so long? T1 frigates and mining ships done this *winter*. That still leaves: actually fixing them afterwards Faction frigates Cruisers (t1, t2, faction, t3) Battlecruisers Battleships and so on Are...
- by Axl Borlara - at 2012.06.14 13:21:00
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73. More Tech 3? - in Ships and Modules [original thread]
Crellion wrote: CCP Ytterbium wrote: That is a big problem we face with current Tech 3 cruisers, best example being the Tengu / Tech 3 command subsystems being better than tech 2 counterparts - Fix tengu (and all T3) command bonus imbal...
- by Axl Borlara - at 2012.06.07 17:09:00
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74. So how long do we have to wait for the next round of ship balancing? - in Ships and Modules [original thread]
Garnoo wrote: new ships or just balancing old? I can't see much point in adding new ships when the majority are still hardly ever used (or have a use). Also, once you change the graphics (V3), slots and fittings, it's basically a new ship a...
- by Axl Borlara - at 2012.06.07 16:52:00
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75. Sticky:FW: rebalancing NPCs and you - in Player Features and Ideas Discussion [original thread]
Any chance of a Dev posting to say you are still reading this? Having just read the entire thread, it seems an easy and fairly universally agreed first step would be to require killing all npc's to cap a plex. Speed tanking will work to count th...
- by Axl Borlara - at 2012.05.31 16:59:00
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76. First Impression of Faction Warfare -- post inferno patch - in Warfare & Tactics [original thread]
Finrodd Felagund wrote: Btw, 3-6 hours per week playing EVE is *very* casual. For what it's worth, it's about the same for me. It's certainly possible to play that amount and still have fun and be involved with things. It can also be re...
- by Axl Borlara - at 2012.05.29 16:22:00
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77. Announcement:EVE Online: Inferno 1.0.3 to be deployed on Tuesday, May 29th - in EVE Information Portal [original thread]
Jebediah MacAhab Dallocort wrote: Inventory UIs don't work very well with only a single window. It's simple as hell to just open up my cargo hold, open up the wreck I've tractored in, and just drag the **** I want over. . You can do that wi...
- by Axl Borlara - at 2012.05.29 13:45:00
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78. First Impression of Faction Warfare -- post inferno patch - in Warfare & Tactics [original thread]
Har Harrison wrote: The question I must ask of those living in Egghelende is why we are not seeing more contesting of Auga and the other system BEHIND the current front lines? Go offensive plex the crap out of those systems and make the minnie...
- by Axl Borlara - at 2012.05.28 16:34:00
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79. First Impression of Faction Warfare -- post inferno patch - in Warfare & Tactics [original thread]
Oh, and in my opinion, whining is complaining about changes that are bad for YOU. A more valid argument would be complaining about changes that are bad for the GAME as a whole, regardless of how they affect an individual.
- by Axl Borlara - at 2012.05.25 16:58:00
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80. First Impression of Faction Warfare -- post inferno patch - in Warfare & Tactics [original thread]
Cearain wrote: Yes both get the same lp for the same types of ships but your lp is several times more valuable than mine. Our stuff is cheaper, but you have the opportunity to get more (spendable) lp, as I posted. To be honest, you are sou...
- by Axl Borlara - at 2012.05.25 16:55:00
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